Alternative Splicing
Center for Advanced Studies Gallente Federation
60
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Posted - 2014.06.16 18:17:00 -
[1] - Quote
Emergent game play is what makes this game great. EvE wouldn't be EvE if bad decisions were not punished regularly. HiSec is already too safe, and too easy a place to make ISK relative to the risk of other areas - why are these ganks a bad thing?
No one sheds a tear for the death of an AFK ratter, no one should be disturbed by the loss of an AFK freighter going through a known choke point. CODE. is simply organized so much more efficiently than its enemies that there is basically no way to stop them. I'm sure there are more people angry at them than they have gankers, they just refuse to organize or educate each other. If an organized resistance actually existed, or if there weren't great herds of easy targets, they wouldn't even be a thing. However, you are never going to see that happen as if anyone were organized, they wouldn't be in hisec. Thus, they really only have to deal with CONCORD, and npc mechanics can be mastered.
Which is what makes CODE. cryptic, and is indicative of the state of the game. Null has reached a critical mass of stagnation. There is nothing a small group of organized people can do in null, nor nothing they want to do out there. Rather, they turn in upon hisec where there is actual content, be that as it may. In an ideal world, Null would be a vibrant place, but it is not. Excessive hisec ganking is a symptom of a stagnant null and low, not a disease in an of itself. Its extremely easy to get into, you have free catalysts for life, and KMs are everywhere to be found. This is compared with other areas of the game, which are not easy to get into, can be difficult to stay ISK postiive, and finding fights is at least half the struggle.
There are no hisec mechanics that can be tweaked to change this without destroying the game.
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Alternative Splicing
Center for Advanced Studies Gallente Federation
62
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Posted - 2014.06.17 21:13:00 -
[2] - Quote
While that is an excellent name for a freighter protection agency, it just wouldn't work. You'd make much more being crooked as people have said. The people who get ganked are generally too ignorant to both recognize and pay for dealing with a threat, and permits are already available for the low price of 10m ISK.
It would be nice for CODE. to actually have some competent antagonists though, just for the sake of the sandbox.
Suppose you want to put a stop to them. Easy - gank the bumper ship. Not once. Not twice. Whenever you can. Even if you don't pop it, you have already won. Think about it for a second. The problem is that there is no reward for doing this. CODE. is doing a great job and keeping HiSec clean of garbage.
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